Shot Configure

SHOT CONFIGURE is based on the player's SHOT stat.

Shot Configure are indicators that show a player's successful shot rate. This will include items:

  • Shot Downgrade

  • Range Shot

  • Foul Percent

  • Penalty Percent

  • SUM Defense

  • Corner Percent

  • Cross Percent

  • Yellow Card Percent

  • Red Card Percent

PositionShot DowngradeRange ShotFoul PercentPenalty Percent

B

90

10

1

0

F

40

4

7

5

M

0

1

9

7

[B M F]

Cornor Percent

Cross Percent

Yellow card [B M F]

Red card [B M F]

[70 20 10]

2

0

[0 1 3]

[0 0 0.3]

[80 20 0]

7

9

[10 7 0]

[1.5 0.5 0]

[95 5 0]

10

15

[14 3 0]

[2.5 0.5 0]

Shot Downgrade

The players have a basic SHOT stat, however, corresponding to the position they play, this stat will be reduced to match the playing mechanism.

Example: Player A has a SHOT of 70. If he plays in position B, his SHOT will be reduced by 90% => SHOT in the game is 7. If he plays in position M then his SHOT will be reduced by 40% => In-game SHOT is 42. If he plays in F, his stats won't drop and stay at 70.

Range Shot

Range Shot indicates the distance between the player and the goalkeeper of your team. The longer the distance, the less likely he is to succeed.

Example: Player A playing in position M and his ingame SHOT is 50, the system rolls a number and makes his SHOT is 45. The opposing goalkeeper's DEFENSE is 45, the system rolls a number and make his DEF is 42. The difference between these two numbers is 3, which is less than the range of them (4). So Player A will not be able to score in this case.

Foul Percent

Foul Percent indicates the percentage of fouls committed by the opposing player in the event that your player takes the action.

Penalty Percent

Penalty Percent is the ability to get a Penalty when an opposing player fouls your player.

SUM Defense

SUM Defense describes the opponent's total defense when your player takes action. This stat will affect whether your player successfully executes that action or not.

Example: Player A plays in position M and his SHOT is 60. The DEFENSE of the opponent's B player is 60, M player's is 40, and F player's is 20. Then the opponent's SUM DEF will be 80%x60+20%x40+0%x20=56. At this point, the system will roll a number running from 0 to 60 for your player. At the same time, the system will also roll a number running from 0 to 56 for the opponent. If your number is greater than the opponent's number, your player will successfully take the shot and vice versa.

Corner Percent

Corner Percent represents the percentage of corners that are created when your player successfully takes a shot.

Cross Percent

Cross Percent represents the percentage of the ball hitting the crossbar and post when your player successfully takes a shot.

Yellow Card Percent

Yellow Card Percent represents the percentage of opposing players getting a yellow card for fouling your player.

Red Card Percent

Red Card Percent represents the percentage of opposing players getting a red card for fouling your player.

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