๐Ÿ‘ŸPlayer Stats

Each player will have the following basic stats

  • SPE (Speed): Movement speed

  • ACC (Acceleration): The ability to accelerate

  • STA (Stamina): Player's Stamina

  • CON (Control): The ability to handle the ball

  • STR (Strength): Physical Strength

  • TAC (Tackling): The ability to tackle the ball

  • PAS (Passing): The ability to pass the ball

  • SHO (Shooting): The ability to shoot the ball

  • GKH (GK Handling): The goalkeeper's ability to catch the ball

  • GKR (GK Reflexes): The goalkeeper's reflexes

  • JUM (Jumping): Player's jumping ability

The above stats will be converted into 4 main stats when participating in the match, including SHOT, PASS, CONTROL, and DEF. In addition, the possibility of a player's injury will also be calculated using the above basic indicators.

  • SHOT = 80% x SHO + 10% x CON + 5% x ACC + 5% x JUM

  • PASS = 80% x PAS + 10% x CON + 5% x SPE + 5% x ACC

  • CONTROL = 70% x CON + 20% x STR + 8% x STA + 2% x SPE

  • DEFENCE = 60% x TAC + 25% x STR + 5% x STA + 5% x SPE + 5% x JUM

  • INJURED = (100 - (80% x STR + 20% x STA) + 5) - 20

Note: The INJURED stat indicates the likelihood of a player getting injured while performing in-game actions. (This stat will be higher than 5% and lower than 20%)

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