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Player Stats
- SPE (Speed): Movement speed
- ACC (Acceleration): The ability to accelerate
- STA (Stamina): Player's Stamina
- CON (Control): The ability to handle the ball
- STR (Strength): Physical Strength
- TAC (Tackling): The ability to tackle the ball
- PAS (Passing): The ability to pass the ball
- SHO (Shooting): The ability to shoot the ball
- GKH (GK Handling): The goalkeeper's ability to catch the ball
- GKR (GK Reflexes): The goalkeeper's reflexes
- JUM (Jumping): Player's jumping ability
The above stats will be converted into 4 main stats when participating in the match, including SHOT, PASS, CONTROL, and DEF. In addition, the possibility of a player's injury will also be calculated using the above basic indicators.
- SHOT = 80% x SHO + 10% x CON + 5% x ACC + 5% x JUM
- PASS = 80% x PAS + 10% x CON + 5% x SPE + 5% x ACC
- CONTROL = 70% x CON + 20% x STR + 8% x STA + 2% x SPE
- DEFENCE = 60% x TAC + 25% x STR + 5% x STA + 5% x SPE + 5% x JUM
- INJURED = (100 - (80% x STR + 20% x STA) + 5) - 20
Note: The INJURED stat indicates the likelihood of a player getting injured while performing in-game actions. (This stat will be higher than 5% and lower than 20%)

Last modified 5mo ago