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Player Stats

Each player will have the following basic stats

  • SPE (Speed): Movement speed
  • ACC (Acceleration): The ability to accelerate
  • STA (Stamina): Player's Stamina
  • CON (Control): The ability to handle the ball
  • STR (Strength): Physical Strength
  • TAC (Tackling): The ability to tackle the ball
  • PAS (Passing): The ability to pass the ball
  • SHO (Shooting): The ability to shoot the ball
  • GKH (GK Handling): The goalkeeper's ability to catch the ball
  • GKR (GK Reflexes): The goalkeeper's reflexes
  • JUM (Jumping): Player's jumping ability
The above stats will be converted into 4 main stats when participating in the match, including SHOT, PASS, CONTROL, and DEF. In addition, the possibility of a player's injury will also be calculated using the above basic indicators.
  • SHOT = 80% x SHO + 10% x CON + 5% x ACC + 5% x JUM
  • PASS = 80% x PAS + 10% x CON + 5% x SPE + 5% x ACC
  • CONTROL = 70% x CON + 20% x STR + 8% x STA + 2% x SPE
  • DEFENCE = 60% x TAC + 25% x STR + 5% x STA + 5% x SPE + 5% x JUM
  • INJURED = (100 - (80% x STR + 20% x STA) + 5) - 20
Note: The INJURED stat indicates the likelihood of a player getting injured while performing in-game actions. (This stat will be higher than 5% and lower than 20%)